In Touch Introduces Penelope Case Management System
We are pleased to announce that our Penelope Case Management system is now LIVE.
Undergraduate Intern
Photo by lalesh aldarwish
A year into the COVID-19 Pandemic…and still counting.
The pandemic has taken a toll on the lives of many people across the globe. Gone (at least for now) are the days where we could safely leave our homes, gather with friends and simply live life to the fullest without worrying about contracting the virus. Now, most of us are in our own โbubbles”, trying to make do with the situation weโre in right now. Most people have resorted to trying out new hobbies, like cooking more often or discovering the wonders of being a plantito/plantita, while others have resorted to picking up old hobbies. There are also people, especially the youth & adolescents, who turn to a place for ultimate comfort and excitement; somewhere that isnโt an actual place in our society to begin with: Video Games.
Even prior to the pandemic, video games have been held infamous for being a source of addiction and bad habits for young people. Theyโre heavily stigmatized for providing these people with dream-like worlds to roam in, detaching them from the real world. As a result, many people see games as something anti-social and a waste of time. But thatโs only one side of the story, and during this pandemic, the focus has shifted from games being an unhealthy pastime to something meaningful and helpful.
The Pandemic and the Changes It Brought
One of the psychological impacts of COVID-19 is the anxiety it instills onto people because of fears of contracting the virus and doubts of the near future, among others. This is very much prevalent in the younger generation, with studies reporting that depression and anxiety spiked during the pandemic due to social isolation, continuous disruptions in school activities, missed milestones in their young lives, and concerns over the prolonged and possible impacts of the pandemic (Molano, 2021; Tee et al., 2020). As a result, many young people turn to video games to alleviate these anxieties in numerous ways. If you can recall, you might have seen, heard, or played certain games that were trending during this pandemic:ย Animal Crossing, Genshin Impact, Mobile Legends, Valorant, Among Us, the list goes on and on.ย These diverse games have been the source of happiness for many of us, especially the younger generation, during these times, and the reasons why are quite diverse as well.
Why Video Games
One way is that video games provide us with a sense of comfort and peace. Maybe sometimes you feel amazed by how beautiful the gameโs environment is designed, or have felt relaxed or energized with the gameโs background music. In an interview with Dr. Aimee Daramus, she said most of these games โ…take up so much of your attention that they can push your anxieties away for a while.โ. I play Animal Crossing every now and then just to take in the scenery of the island; the flowers and animals, seeing virtual characters (or โVillagersโ) approach and suddenly smile at my own character, the weird and wacky designs I made all throughout my island (which I donโt plan to remove anytime soon). However you experience it, take some moments to really appreciate it and try to observe how you feel.
Video games also offer a sense of achievement and progress. Again, something so subtle is probably helping you so much. You might have seen the taskbar or task list in games get filled with activities you could try and accomplish. As a result, you feel immersed in trying to complete the task until — poof! You see that task checked off your list and move on to the next.
โYou might have also seen the victory screen time multiple times, and as you gain those victories you earn different in-game rewards, maybe itโs a costume or skin for your favorite character, or simply a virtual trophy or a medal. Itโs also important to remember that you could achieve these things however you want to, which also gives you a sense of autonomy. Plus it looks fun if you do achieve things your way! Although it shouldnโt replace the goals youโve set for yourself in real life, these smaller and virtual goals could temporarily fill the void of your real-life goals that seem out of reach because of the pandemic.
What gaming has been well-recognized for, especially during this pandemic, is that it allows people to interact and forge new bonds with others. But how, you say, because going outside and hanging out with friends and crowds isnโt advised? Simple: Virtual Spaces and Online Communities!
Making Connections through Gaming
A lot of games nowadays have social features where you could invite friends and share your creations on social media for the world to see. Some have in-game chats where you could share anything and everything with friends and other people who have the same interests as you do. In essence, weโd feel that weโre together with these people even if theyโre not physically with us. Itโs like catching up with our friends on campus or meeting a new friend in a physical event. Contrary to what Iโve mentioned earlier about video games being labeled as anti-social, video games nowadays serve as an avenue for social interaction; communities helping each other, and reaching out to people who are in need of emotional and social support.
โIn fact, the World Health Organization (WHO), together with large video game developers, launched the #PlayApartTogether campaign to encourage physical distancing by bringing events, rewards, and inspiration to many of the popular games we have today. This has been a monumental step in the right direction between gaming and mental health. According to Activisionโs CEO Bobby Kotick, games are the perfect platform to connect people in a safe manner, and that games connect people โ…through the lens of joy, purpose, and meaning.โ
Iโve rambled on about how games have been beneficial to our mental health during these times, but I know that too much of a good thing can be harmful; the same applies for gaming. Some games are still linked to aggressive and violent tendencies, excessive gaming can still lead to different negative mental health effects like stress, anxiety, depression, and harmful behaviors.
Donโt worry! We have a few tips you could follow for healthy gaming,
READ HERE:ย https://www.in-touch.org/covid-19-youth/tips-for-healthy-gamingโ
Video games have been instrumental in keeping our mental health in check during this pandemic. Not only does it provide us a way to calm ourselves down, achieve more, and connect with others, it helps keep us safe from the virus. We must also keep in mind that these benefits are felt if we practice healthy gaming habits. We donโt know when this pandemic will end, but like many games out there, we will all become victorious. So until thenโฆ
Photos:
Sam Pak on Usplash:ย https://unsplash.com/@melocokr?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText
RDNE Stock Project on Pexels:ย https://www.pexels.com/@rdne/
Ialesh Aldarwish
Andrea Piacquiado
References:
Bullen, C. & Chen, J. (2020).ย Video games and mental health during Covid-19:ย Opportunities and precautions. The University of Auckland.ย https://www.auckland.ac.nz/en/news/2020/07/13/video-games-mental-health-covid-19.html
Langille, A., Daviau, C., & Hawreliak, J. (2020).ย Video Games Can Ease Loneliness During a Pandemic. Inverse.ย https://www.inverse.com/gaming/video-games-covid-19-mental-health
McPhillips, K. (2020).ย How COVID-19 Made Playing Video Games a Mental-Health Practice. Well + Good.ย https://www.wellandgood.com/video-games-mental-health-covid-19/
Takahashi, D. (2020).ย WHO and game companies launch #PlayApartTogether to promote physical distancing. VentureBeat.ย https://venturebeat.com/2020/03/28/who-and-game-companies-launch-playaparttogether-to-promote-physical-distancing/
Tee, M. L., Tee, C. A., Anlacan, J. P., Aligam, K., Reyes, P., Kuruchittham, V., & Ho, R. C. (2020). Psychological impact of COVID-19 pandemic in the Philippines.ย Journal of affective disorders,ย 277, 379โ391. https://doi.org/10.1016/j.jad.2020.08.043
WebMD (n.d.)ย Are There Mental Health Benefits of Video Games?ย https://www.webmd.com/mental-health/mental-health-benefits-of-video-games
Zaitsoff, D. (2020).ย Video Games as Coping During COVID-19 with Drew Zaitsoff. Purdue University.ย https://www.purdue.edu/caps/covid-19/caps-corner/video-games-as-coping.html
We are pleased to announce that our Penelope Case Management system is now LIVE.
In Touch has specially designed the training to ensure takeaways included learning different tools that will help trainees provide a safe space for people to work out their stressors and learn the benefits of workplace counseling.
Kindly be advised that In Touch Community Services will be operating at a limited capacity during the holiday season (December 18 – January 1).
Keeping In Touch: (from left) In Touch Head of Psychological Services Unit Dr. Julian Montano, Mental Health Services Lead Myrtle Almando, US Embassy Medical Unit rep Mimi Thein, US EMU Regional Medical Officer Psychiatrist Andrea Ross, In Touch Executive Director Mike Calleja, In Touch Foreign Liaison Program relationship managers Marielle Mikkelsen and Daisy Pope-Brien.
Video games also offer a sense of achievement and progress. Again, something so subtle is probably helping you so much. You might have seen the taskbar or task list in games get filled with activities you could try and accomplish. As a result, you feel immersed in trying to complete the task until — poof! You see that task checked off your list and move on to the next.
For any immediate or in-the-moment emotional support, call our 24/7 CRISIS LINE. Our professionally trained responders are on standby to assist you.